System requirements

WR-AOTSVer. 2.10 requires PC, and Stereophonic headphones or earphones. It can also connect Nintendo® Wii® Remote Plus Controller™ and GPS.

  1. PC

    Microsoft® Windows® 7 / 8 / 8.1 / 10 (32 / 64 bit) are recommended. Windows® Vista is not recommended because of poor sound quality. Windows® RT is not supported.

    In order to avoid incorrect action, any peripheral devices using COM Port (e.g. RS232C) shall be removed in advance.

  2. Stereophonic headphones or earphones

    Not specified, but it must be able to connect to PC. You can buy it for dozens Euros/Dollars.

    If the instructor listens to the sounds with the trainee, two sets of headphones can be used through the forked adapter. You can buy it for several Euros/Dollars.

    * The closed type headphones are recommended for trainings of the obstacle perception. On the other hand, if you use the closed type headphone, you must note that the trainee cannot hear the verbal instruction of the instructor.

  3. Pointing device such as mouse.

    Left and right buttons are required.

  4. Nintendo® Wii® Remote Plus Controller™ (please prepare if possible)

    If possible, please prepare the latest version (the 3rd generation). You can buy it for about 40 Euros/Dollars.

    Sometimes built-in bluetooth of PC cannot connect Wii® Remote Plus Controller™. In this case, please test the following items:

    1. Please test external Bluetooth adapter through USB. The following products are recommended. You can buy it for about 30 Euros/Dollars.
    2. Please test Bluetooth application software. The following products are recommended. You can buy it for about 30 Euros/Dollars.
  5. GPS (not recommended now)

    USB-connectable NMEA-format GPS can be used. However, using GPS is not recommended now.

    * The following products are tested. You can buy it for about 40-80 Euros/Dollars.

End of System requirements

Application user interface

This is the explanation of WR-AOTSVer. 2.10 application software window.

Monitor, icons, buttons, and checkboxes in the window are operated by the left button of pointing device such as mouse. The parts number 3-17 can be operated by keyboard. The parts number 1-17 will be presented by screen reader and Braille display.

* Please see Quick start to start application.

You can select the parts number you want to see at the following figure directly.
This figure shows window of WR-AOTS(TM) 2.10. Each parts in the window are numbered from 1 to 27. Explanations of each parts follow this figure. Parts number 1 Training field file name Parts number 2 Training field name Parts number 3 Load button Parts number 4 Save button Parts number 5 Edit button Parts number 6 Source button Parts number 7 Calibration button Parts number 8 Run button Parts number 9 Stop button Parts number 10 Pause button Parts number 11 Quit button Parts number 12 Stable operation checkbox Parts number 13 GPS checkbox Parts number 14 Wii checkbox Parts number 15 Ambient checkbox Parts number 16 Ambient button Parts number 17 Credit icon Parts number 18 Training field monitor Parts number 19 Action indicator Parts number 20 GPS indicator Parts number 21 INS Indicator Parts number 22 Zoom in icon Parts number 23 Standard size icon Parts number 24 Zoom out icon Parts number 25 Name icon Parts number 26 Sound line icon Parts number 27 Color icon Parts number 28 Available/Unavailable/Mandatory indicator
  1. Training field file name

    Name of the XML-formatted file that contains the training field data.

  2. Training field name

    Name of training field.

  3. Load button

    Button to open window to load training field file. This is used to load the training field data file saved in XML format.

  4. Save button

    Button to open window to save training field file. This is used to save the edited or newly made training field data in XML format file.

  5. Edit button

    Button to open window to edit training field. This is used to edit or newly make training field data.

  6. Source button

    Button to open window to show the XML source code of training field.

  7. Calibration button

    Button to record the initial measured values of GPS and the built-in sensors of Wii® Remote Plus Controller™, and calibrate them. The calibration must be done in advance to run training field.

  8. Run button

    Button to run training field.

  9. Stop button

    Button to stop training field. If you push Run button after this, the training field starts from the initial situation.

  10. Pause button

    Button to pause training field. If you push Run button after this, the training field starts from the situation just after paused.

  11. Quit button

    Button to quit the application.

  12. Stable operation checkbox

    Checkbox to switch on/off the stable operation mode that uses only stable outputs of gyro and Wii® Remote Plus Controller™. When you use, please keep switch on.

  13. GPS checkbox

    Checkbox to switch on/off GPS. If GPS is not connected, this checkbox must be unchecked. When you use, please keep switch off.

  14. Wii checkbox

    Checkbox to switch on/off Wii® Remote Plus Controller™. If Wii® Remote Plus Controller™ is not connected, this checkbox must be unchecked.

  15. Ambient checkbox

    Checkbox to switch on/off ambient sounds coming from distant places.

  16. Ambient button

    Button to open setting window of ambient sounds coming from distant places. In the setting window, kind of noise, direction and volume can be set.

  17. Credit icon

    Icon to open window to show credit information.

  18. Training field monitor

    Monitor to display the training field. You can scroll it by dragging inside.

  19. Action indicator

    Indicator to display action status of training field (Run, Stop or Pause).

  20. GPS indicator

    Indicator to show number of available GPS satellites, and also show GPS positioning is available/unavailable in light (red)/light-out (black).

  21. INS Indicator

    Indicator to show inertial navigation by Wii® Remote Plus Controller™ acceleration sensor is available/unavailable in light (red)/light-out (black).

  22. Zoom in icon

    Icon to make the training field monitor zoom in.

  23. Standard size icon

    Icon to make the training field monitor standard size.

  24. Zoom out icon

    Icon to make the training field monitor zoom out.

  25. Name icon

    Icon to switch on/off displaying names of the elements in the training field monitor.

  26. Sound line icon

    Icon to switch on/off displaying the sound lines (from sound sources to trainee) in the training field monitor.

  27. Color icon

    Icon to switch color/grayscale of the training field monitor.

  28. Available/Unavailable/Mandatory indicator

    Indicator to show status whether each button or checkbox is operatable or not, or operation is mandatory in advance to run, in whole light (green)/whole light-out (black)/ partially light (red and black).

    This figure shows Available indicator. It is whole lighting (red).
    Available indicator
    This figure shows Unavailable indicator. It is partially lighting (red and black).
    Unavailable indicator
    This figure shows Mandatory indicator. It is whole lighting-out (black).
    Mandatory indicator
Application user interface

Quick start

First of all, let's start WR-AOTS™ Ver 2.10! In this time, you don't need to connect neither GPS nor Wii® Remote Plus Controller™. Please prepare just PC with WR-AOTS-210 folder, mouse and headphones.

  1. Start the application.

    Please make sure that you have the following six items in WR-AOTS-210 folder.

    • WR-AOTS.exe
    • vadmgr.dll
    • Sounds folder
    • Lessons folder
    • Languages folder
    • HRTF folder

    WR-AOTS.exe is the execution file of this application. Please double-click on this file and start the application.

    * If the error occurs when the application is activated, please see Q&A of Manual.

    This figure shows the window of WR-AOTS-210 folder.
  2. Main window will open.

    The Main window shown in Application user interface will open with blank and black training field monitor, training field file name NoFile.xml and training filed name -No Field.

  3. Load training field data.

    Please push Load button to open window to load training field file.

    This figure shows pushing Load button.

    When the window to load training field file opened, please select training field data file and load it from English folder in Lessons folder. DefaultLesson.xml will be selected by default, please push Open button to load it in this time.

    This figure shows that DefaultLesson.xml is selected in the window to load training field file, and is loaded.

    When the loading is complete, the training field will be displayed on the training field monitor.

  4. Calibrate sensors (you don't use them now).

    As a next step, GPS and the built-in sensors of Wii® Remote Plus Controller™ must be calibrated. But they are not used in this time, so that the following procedure is superficial.

    Please uncheck GPS and Wii checkboxes.

    This figure shows that GPS and Wii checkboxes are unchecked.

    When you push Calibration button, question window to ask Calibration OK? will open. Please push OK button.

    This figure shows pushing Calibration button. This figure shows pushing OK button on the question window.

    The question window will close. As a matter of fact, calibration is not done in this time.

  5. Run now.

    Let's run finally. Please connect stereophonic headphones or earphones to audio output of PC. For trainee's safety, please set sound volume at 0 in advance.

    This figure shows that trainee is using headphones. This figure shows that volume is set 0 on Windows(R) 8.

    Please push Run button.

    This figure shows pushing Run button
  6. Sounds come out.

    When you push Run button, the Sounds in the training field displayed on the monitor will start to move and play sounds. Please adjust sound volume to listen comfortably.

    If it is the first time for the application to run since the Windows® operating system started, it may takes at longest two minutes to start sounds after Run button is pushed.

    This figure shows that trainee is using headphones. This figure shows that  volume is set 50 on Windows(R) 8.

    The grid in the training field monitor are 5 m/div. Upper side is south, and left side is east. The crossing point of the south-north and east-west axes is the origin of the training field. The bright (yellow) round dot surrounded by the bright (yellow) circle stands for the head position of the Trainee in the training field. The bright (yellow) short line coming out from the bright (yellow) circle stands for the head direction of the Trainee in the training field. The slightly bright (red) round dots stand for sources of the Sound. The slightly bright (orange) lines stand for the Walls that reflect and insulate the sounds.

    This figure shows the training field displayed on the monitor. The yellow dot standing for the head position of the Trainee in the training field, the yellow circle and short line standing for the head direction of the Trainee in the training field, the red dots standing for the Sound and the orange thick lines standing for the Walls are highlighted.

    The (blue) thin lines coming out from the sources of the Sound stand for the sound lines (sound paths from the Sound to the Trainee). If the sound line is interrupted by the Wall, the (blue) thin circle will appear at the interruption point. This shows that the sound is insulated by the Wall. The (gray) fat lines stand for the Roads, and the (purple) square dots stand for the Marks. The Roads and the Marks do not influence on the sound propagations.

    The sounds presented through the headphones are reproduced the sounds that may be heard by the Trainee in the training field in 3-D manner. When the Trainee moves or turns in the training field, the presented sound will also change. The Doppler effect that occurs on the moving sound sources, and the obstacle perception that occurs when the Trainee approach the Wall (in this case, the Wall will bright (color changes from orange to white)) are also reproduced.

    In order to move the Trainee in the training environment, you can use mouse, Wii® Remote Plus Controller™, and GPS. The followings are the explanations of their roles. The explanations of method to use them are skipped here.

    • Mouse can move the Trainee in the training field displayed on the monitor directly. It is used when the instructor moves the trainees and presents the sounds to him/her.
    • Keyboard can be used when the instructor, or the trainee him/herself, moves the trainees and presents the sounds to him/her.
    • Wii® Remote Plus Controller™ can move the Trainee in the training field as the same motion as the trainee's head motion measured by it fixed on the head (headphones). It is used when the trainee listens to the sounds with walking and orienting his/her head by him/herself.
    • GPS can also move the Trainee in the training field as the same motion as the trainee's motion measured by it carried by the trainee. It is mainly used when the trainee walks long distance. It must be used with mouse, keyboard or Wii® Remote Plus Controller™ because it cannot measure the head orientation.

    * In WR-AOTSVer. 2.10, using GPS is not recommened.

  7. Operate the monitor.

    The monitor can be zoomed in/out by using the Zoom icons. The monitor can be scrolled by dragging inside of it by mouse. When the . (dot) of Zoom icons is clicked, the monitor will be reset to the initial size and position.

    This figure shows clicking Zoom icons.
  8. Stop or pause the run.

    Please push Stop button to stop the run. Please push Pause button to pause the run.

    This figure shows pushing Stop or Pause buttons.

    If you push Run button after pushing Stop button, the training field will start from the initial situation. If you push Run button after pushing Pause button, the training field will start from the situation just after paused.

  9. Quit the application.

    Please push Quit button to quit application.

    この図は、終了ボタンを押す図です。
End of Quick start