When you edit the training field, you must assign a kind of sounds to the Sound object by the Card and Phrase properties. This section explains File name and Card-Phrase and Meaning of Card-Phrase.
If the name of the sound data file that you want to use is Xnnnn.wav, the Card is X (one alphabet) and the Phrase is nnnn (number).
For example, if you want to use Footsteps, its file name is P0100.wav according to the List of sound data. In this case, the Card is P and the Phrase is 100.
For Card P or U (the upper 2 of the 4 digits is classification and the lower 2 digits is serial number)
00** : Vehicle
01** : Pedestrian
02** : Traffic signal
03** : Facilities
99** : Ambient sound
For Card A or B (the upper 3 of the 4 digits is classification and the lower 1 digit is serial number)
000* : Vehicle
001* : Pedestrian
002* : Traffic signal
003* : Facilities
090* : Ambient sound
* The concept of Device, Card and Phrase is based on the first AOTS Ver. 1.0 developed 2005 that used external recording devices to manage the sound data. In this time, one sound was reproduced by one device, and each Sound was assigned the device number. The device had two memory card slots A and B, and the memory card could record multiple sound phrases. The XML for the training filed was designed for this sound management manner. Today, WR-AOTS Ver. 2.06 manages the sound data on the computer and records one phrase into one file, but is still using the same XML for the training filed as previous. Thus the concept of Device, Card and Phrase is still remaining.
* WR-AOTS™ Ver. 2.06 can transform the Phrase number for Card A to that of Card P automatically so as to be able to use the old training field data made for AOTS Ver. 1.0.
Give the file name to your sound file by the rule of Card and phrase of Sound object. In this case, the Card is U because your sound file is The sound data that user added. The 4-digits number for the Phrase must be assigned according to the rule without overlapping with existing numbers.
When you edit the training field, you can use your sound by assigning U and the number to the Card and the Phrase of the Property value of Sound, respectively.
The four Ambient sounds whose file names are P9900 - P9903.wav are used for the Ambient sounds from the distant places. These can be switched on/off by the Ambient checkbox.