Introduction
? Stability on numerical computation (treat all images uniformly)
? Extension to various aims
(e.g. line and plane correspondences, perspective projection,
segmenting plural rigid objects, etc )
For real-time applications in the real environment
(e.g. augmented reality, wearable interface, etc)
? Robustness against outliers (e.g. false matches, other objects)
?Estimating a dominant 3D motion by the LMedS method
? Computational cost at each frame
?Updating structure and motion recursively