Takuya Yamamoto, Mai Otsuki, Hideaki Kuzuoka, and Yusuke Suzuki,
"Tele-Guidance System to Support Anticipation during Communication",
Multimodal Technologies and Interaction, Vol. 2, No. 3, 12 pages (2018.9)
Sanaz Ghasemi, Mai Otsuki, Paul Milgram, and Ryad Chellali,
"Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video Based Augmented Reality Displays",
Presence: Teleoperators and Virtual Environments, Special Issue on "Perception and Cognition in Augmented Reality", MIT Press, Vol. 26, No. 1, pp. 42-65 (2017), DOI: 10.1162/PRES_a_00286
Mai Otsuki, Kenji Sugihara, Azusa Toda, Fumihisa Shibata, and Asako Kimura, "A brush device with visual and haptic feedback for virtual painting of 3D virtual objects", Journal of Virtual Reality, Springer (2017.6.6), DOI: 10.1007/s10055-017-0317-0
R. Arisandi, M. Otsuki, A. Kimura, F. Shibata, and H. Tamura, "Virtual Handcrafting: Building virtual wood models using ToolDevice," IEEE Proc., Special issue on AR, Vol. 102, No. 2, pp. 185-195 (2014.2)
Ronan Gaugne, Quentin Petit, Mai Otsuki, Valerie Gouranton,
"Evaluation of a Mixed Reality based Method for Archaeological Excavation Support",
In Proc. of ICAT-EGVE 2019,
Article No. I-18, 10 pages (2019.9) * Best Paper Award Silver*
Koya Sato (Supervised: Mai Otsuki),
"Design and Implementation of the Augmented Volleyball Court",
In Proc. of ISS 2018 Companion,
pp. 19-24, 6 pages (2018.11)
Tzu-Yang Wang, Ikkaku Kawaguchi, Hideaki Kuzuoka, and Mai Otsuki,
"The Effect of Modified Vocal Cues on Dominance and Persuasiveness in Audio Conference",
In Proc. of CSCW 2018,
Vol. 2, Article No. 177, 18 pages (2018.11)
Tzu-Yang Wang, Ikkaku Kawaguchi, Hideaki Kuzuoka, Mai Otsuki,
"Investigating how amplitude and frequency affect dominance and persuasiveness",
ヒューマンインタフェースシンポジウム2018予稿集, pp. 720-723 (2018.11)
M. Otsuki, K. Maruyama, H. Kuzuoka, Y. Suzuki,
"Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks",
In Proc. of CHI 2018, No. 368, 11 pages (2018.4)
M. Otsuki, T. Kawano, K. Maruyama, H. Kuzuoka, Y. Suzuki, "ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication", In Proc. of CHI2017, ACM, pp. 5307-5312 (2017.5)(Acceptance rate: 25%)
M. Perusquia-Hernandez, T. Martins, T. Enomoto, M. Otsuki, H. Iwata, and K. Suzuki, "Embodied interface for levitation and navigation in a 3D large space", In Proc. of AH 2017, ACM, No. 4 (2017.3)(Acceptance rate: 29%)
M. Kawagoe, M. Otsuki, F. Shibata, and A. Kimura, "Mixed reality based virtual carving system - Surface carving using ToolDevice," Online Proc. Asia-Pasific Workshop on Mixed Reality (APMR 2016) (2016.4) Best presentation award
M. Otsuki, H. Kuzuoka, and P. Milgram, "Analysis of Depth Perception with Virtual Mask in Stereoscopic AR," Proc. ICAT 2015 (2015.10)(Acceptance rate: 51%)
M. Otsuki, A. Kimura, F. Shibata, and H. Tamura, "Stretch 'n' Cut: Method for observing and ungrouping complex virtual objects in 3d space using elastic band metaphor," Proc. 3DUI 2014, pp.27-30 (2014.3)(Acceptance rate: 29%)
S. Martedi, M. Otsuki, A. Kimura, F. Shibata, M. Sugimoto, and H. Saito, "A tracking method for 2D canvas in MR-based interactive painting system," Proc. IVISE 2013, pp. 790-794 (2013.12)
M. Otsuki, T. Oshita, A. Kimura, F. Shibata, and H. Tamura, "Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor," Proc. 3DUI 2013, pp. 99-106 (2013.3)(Acceptance rate: 27%)
R. Arisandi, M. Otsuki, A. Kimura, F. Shibata, and H. Tamura, "Implementation of metalworking mode in mixed reality modeling system using ToolDevice", Proc. STSS 2012, pp. 1-8 (2012.8)
R. Arisandi, M. Otsuki, A. Kimura, F. Shibata, and H. Tamura, "Interactive metalworking with ToolDevice in mixed reality space," Proc. KJMR 2012 (2012.4)
M. Otsuki, K. Sugihara, A. Kimura, F. Shibata, and H. Tamura, "MAI Painting Brush: An interactive device that realizes the feeling of real painting," Proc. UIST 2010, pp. 97-100 (2010.10) (Acceptance rate: 18%)
M. Otsuki, T. Tsukadaira, A. Kimura, F. Shibata, and H. Tamura, "Development of BrushDevice facilitating painting operation in 2D/3D space," Proc. SICE Annu. Conf. 2009, pp. 4323-4326, 2009.
M. Otsuki, A. Kimura, F. Shibata, and H. Tamura, "A new acoustic method of table-top and full-3D interaction with mixed reality space," Proc. Int'l Workshop on Ubiquitous Virtual Reality 2008, 2008.
M. Otsuki, A. Kimura, T. Nishiura, F. Shibata, and H. Tamura, "RealSound Interaction: A novel interaction method with mixed reality space by localizing sound events in real world," Proc. Human-Computer Interaction Int'l 2007, pp. 653-662, 2007. (Acceptance rate: 84%)
Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki,
"Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game",
In Proc. of IEEE-VR 2019, pp.1142-1143 (2019.3)
Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki,
"Effect of Full Body Avatar in Augmented Reality Remote Collaboration",
In Proc. of IEEE-VR 2019, pp.1221-1222 (2019.3)
Keishirou Kataoka, Takuya Yamamoto, Mai Otsuki, Fumihisa Shibata and Asako Kimura,
"A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects",
In Proc. of IEEE-VR 2019, pp.1323-1324 (2019.3)
Takumi Azai, Mai Otsuki, Fumihisa Shibata, Asako Kimura,
"Tap-Tap Menu: Body Touching for Virtual Interactive Menus",
In Proc. of VRST 2018, ACM, Article No. 50 (2018.11)
T. Yamamoto, M. Kawagoe, M. Otsuki, F. Shibata, A. Kimura,"Enjoyable Carving with ChiselDevice in Mixed Reality Space", In Proc. of VRST 2017, ACM, Article No. 59 (2017.11)
Takumi Azai, Shuhei Ogawa, Mai Otsuki, Fumihisa Shibata, Asako Kimura, "Selection and Manipulation Methods for a Menu Widget on the Human Forearm", In Proc. of CHI 2017 Extended Abstract, ACM, pp. 357-360 (2017.5)
Y. Sano, K. Sato, R. Shiraishi, M. Otsuki, "Sports Support System: Augmented ball game for filling gap between player skill levels," International Conference on Interactive Surfaces and Spaces (ISS 2016), pp. 361-366 (2016.11)
M. Otsuki, T. Kawano, K. Maruyama, H. Kuzuoka, Y. Suzuki, "Representing gaze direction in video communication using eye-shaped display," Symposium on User Interface Software and Technology (UIST 2016), pp. 65-67 (2016.10)
S. Ghasemi, M. Otsuki, and P. Milgram, "Use of Random Dot Patterns for Achieving X-Ray Vision with Stereoscopic Augmented Reality Display", In Proc. of ISMAR 2016, IEEE, CP13 (2016.9)
M. Kawagoe, M. Otsuki, F. Shibata, and A. Kimura, "Sharpen your carving skills in mixed reality space," Symposium on Spatial User Interaction (SUI '16), p. 161 (2016.10)
M. Perusquia-Hernandez, T. Martins, T. Enomoto, M. Otsuki, H. Iwata, and K. Suzuki, "Multimodal embodied interface for levitation and navigation in 3D space," Symposium on Spatial User Interaction (SUI '16), pp. 215 (2016.10)
I. Kawaguchi, Y. Kodama, H. Kuzuoka, M. Otsuki, and Y. Suzuki, "Effect of embodiment presentation by humanoid robot on social telepresence," International Conference on Human Agent Interaction (HAI '16), pp. 253-256 (2016.10)
M. Otsuki, Y. Kamioka, Y. Kitai, Mao Kanzaki, H. Kuzuoka, and H. Uchiyama, "Please Show Me Inside: Improving the depth perception using virtual mask in stereoscopic AR," SIGGRAPH ASIA 2015 Art Gallery & Emerging Technologies (2015. 11)
V. Yem, M. Otsuki, and H. Kuzuoka, "Development of wearable outer-covering haptic display using ball-effector for hand motion guidance," Proc. Asia haptics 2014, A-15 (2014.11)
S. Martedi, M. Otsuki, A. Kimura, F. Shibata, M. Sugimoto, and H. Saito, "A tracking method for 2D canvas in MR-based interactive painting system," Proc. ICAT 2013 (2013.12)
R. Yamanaka, M. Otsuki, F. Shibata, and A. Kimura, "Setting of document importance based on analysis of user’s usual working," Proc. ITS 2013, pp. 365-368 (2013.10)
M. Otsuki, T. Oshita, A. Kimura, F. Shibata, and H. Tamura, "Elastic connections: Separating and Observation Methods for Complex Virtual Objects", Proc. VRST 2012, p. 191 (2012.12)
R. Arisandi, Y. takami, M. Otsuki, A. Kimura, F. Shibata, and H. Tamura, "Enjoying Virtual Handcrafting with ToolDevice", Adjunct Proc. UIST 2012, pp. 17-18 (2012.10)
M. Otsuki, T. Oshita, A. Kimura, F. Shibata, and H. Tamura, "Touch & Detach: Physics-based Unbinding and Observation of Complex Virtual Objects in 3D Space," Proc. CHI 2012 Extended Abstract, pp. 1661-1666 (2012.5). (Acceptance rate: 27%)
K. Sugihara, M. Otsuki, A. Kimura, F. Shibata, and H. Tamura, "MAI Painting Brush++: Augmenting the feeling of painting with new visual and tactile feedback mechanisms," Proc. UIST 2011, pp. 13-14 (2011. 10).
Y. Takami, M. Otsuki, A. Kimura, F. Shibata, and H. Tamura, "Daichi's artworking: Enjoyable painting and handcrafting with new ToolDevices," SIGGRAPH ASIA 2009 Emerging Technologies, pp. 75 (2009.12)
M. Otsuki, T. Tsukadaira, A. Kimura, F. Shibata, and H. Tamura, "Daichi's Painting: Brushing up painting skills with BrushDevice," Adjunct Proc. the 22th Annual ACM Symp. User Interface Software and Technology 2009, pp. 1-2, 2009.
K. Higa, M. Otsuki, Y. Ishiguro, A. Kimura, F. Shibata, and H. Tamura, "2x2 Audio-Visual Mixed Reality and RealSound Interaction," Proc. 6th Int'l Symp. on Mixed and Augmented Reality, 2007.
M. Otsuki, A. Kimura, T. Nishiura, F. Shibata, and H. Tamura, "RealSound Interaction: A novel interaction method using sound events in real world," Adjunct Proc. the ACM Symp. on User Interface Software and Technology 2007, pp. 41-42, 2007.